FAZIZAH, Amma; ALFIANTO, Eko Agus; SULHAN, Muhammad. The Effect of Experience, E-Trust, Perceived Ease of Use, Technology Readiness, and Perceived Enjoyment on the Purchase Decision of Virtual Game Items (A Study on Users of the Grand Theft Auto VI/GTA VI Game Application). Journal of Economic, Management and Entrepreneurship, [S. l.], v. 4, n. 1, p. 8–15, 2026. DOI: 10.61502/. Disponível em: https://journal.satriajaya.com/index.php/jemes/article/view/179. Acesso em: 16 aug. 2026.